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How much does it cost to build a game business using overseas servers?
Time : 2025-12-11 13:37:59
Edit : Jtti

How much does it cost to deploy a game server overseas? A stable and usable entry-level server typically costs between 300 and 800 yuan per month, though the exact cost can fluctuate significantly, ranging from several hundred to several thousand yuan per month. This article breaks down the cost components of a card and board game server, providing a cost-effective and efficient guide from selection to deployment.

First, let's analyze where the main costs of a card and board game server are incurred. The costs are mainly divided into three parts: hardware resources, network bandwidth, and security and maintenance.

1. Hardware Resources (CPU, Memory, Storage): This is the foundation. A card and board game server supporting dozens of players online simultaneously typically requires a 2-core CPU, 4GB of RAM, and at least 50GB of SSD storage. This configuration costs approximately 300-600 yuan per month from mainstream cloud service providers. If there are more players and the game logic is more complex, an upgrade to a 4-core 8GB or even higher configuration is needed, naturally increasing the cost.

2. Network Bandwidth: This is the most critical factor affecting player experience and cost. Although card and board games have small data packets per transaction, they have extremely high requirements for latency and stability. You need to focus on two key metrics:

Bandwidth: Based on experience, approximately 15-20 Mbps of bandwidth is needed per 1,000 online players to ensure smooth interaction.

Line Quality: If you want domestic players to also access the game smoothly, you must choose a line optimized for China, such as CN2 GIA. However, this is a high-end network product, and the price can be 2 to 4 times that of ordinary international bandwidth. If most players are located overseas, then ordinary BGP international bandwidth will suffice, and the cost will be much lower.

3. Defense and Maintenance: Card games are vulnerable to DDoS attacks. Basic defense usually requires additional payment; for example, accessing 50Gbps DDoS protection can increase the annual fee by several thousand yuan. In addition, IP addresses (especially scarce IPv4 addresses), data backup, and technical support can all incur potential costs.

After selecting the configuration, the next step is actual setup. A typical deployment process for a Linux-based card game server can be divided into the following steps, involving some specific commands:

On the server, you first need to install the game runtime environment and database. For example, a Node.js-based backend might be installed like this:

sudo apt update
sudo apt install -y nodejs npm
npm install pm2 -g
sudo apt install -y mysql-server

Upload your chess and card game server code to the server and configure the database. You need to create the database and the corresponding table structure:

mysql -u root -p
CREATE DATABASE chess_game;
USE chess_game;
-- Run your SQL table creation script here

Ensure the game service port (e.g., port 3000 used via Socket.io) is open in the firewall. It is also strongly recommended to configure an SSL certificate (such as a free Let's Encrypt certificate) to encrypt the connection.

sudo ufw allow 3000
sudo ufw allow 22
sudo ufw enable

Use a process management tool (such as PM2) to start and monitor your application, ensuring its stable operation and automatic restart after a crash.

pm2 start app.js --name chess-server
pm2 save
pm2 startup

Deployment is not the end. For long-term stable and economical operation, continuous monitoring and optimization are necessary. You can set up simple monitoring scripts (such as using `crontab` to run `top` periodically, and `vnstat` to check traffic) to monitor CPU, memory, and bandwidth usage. When bandwidth utilization consistently exceeds 70%, consider upgrading. Regarding cost control, besides choosing a cost-effective data center (e.g., for Asian players, the Los Angeles data center on the US West Coast is a popular choice), you can also adopt a "dynamic scaling" strategy: automatically increase bandwidth during peak player hours (such as evenings or weekends) and reduce configuration during off-peak hours, effectively saving costs.

In short, the cost of setting up a chess and card game server overseas is flexible and controllable. The key to success lies in accurately assessing your own needs: How many target players are there? Where are they mainly located? How much are you willing to pay for a smooth experience? Starting with a small configuration initially, fully utilizing the elasticity of cloud services, and gradually upgrading as business grows is the lowest-risk and most cost-effective path.

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